Age/Gender: n/a, Male
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 150 / 180
Exp. Rank #: 189,103
Voting Pow.: 3.89 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 23
Music Reviews: 0
Trophies: 0
Stickers: 0
All Flash Reviews
23 Reviews | 5 w/ Responses
Just perfect, I have not seen anything this great on newgrounds in a long time. GOOD SHOW my friend, good show.
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needs, like anything other then just a static screen shot and two dots
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This is a good tech demo but not a movie for flash, take your project and expand it to include some sort of concept to integrate you 3D skills.
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nice concept, but needs a little tighter artwork to make it a 10
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I thought at first this was gonna be a newbie hack flash, but your style prevailed! Good job and HAPPY ST. PATRICK'S DAY!!
Author's Response:
hehehe
Thank you, sir!
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I really like the art, but I don't get the concept, guess I'm out of the loop. Love the old school NG sound at the end.
Author's Response:
That sound effect at the end is from reading rainbow. lol
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I've been a Fruity Loops user for years (when the 303 was the only "instrument"), your first tutorial is good, but I may suggest a little more in depth into the interface for the first tutorial(or the next one). I think your concept rocks, and I hope that New Grounds post this for all the future audio producers out there!!! Good Job and Good Luck!
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When you calculate the walking frames try to match it with a real person. Try it, take a stop watch and have a friend walk an amount of measured steps. Then match up the steps in the real life "sample" to each step "key frame".
---good luck..... :-)
Author's Response:
yer i can do lots of things but one thing that i find really hard is to animate walking :(
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This is a great rough draft, take this outline and tighten up the artwork. One point and case is the scene with the character falling off the building, try to mimic the avatar with real like kinetics ("rag doll" imitation). Good luck and keep flashing.
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Your concept is excellent, but the game play is awkward, you need to work on frame rate reduction, which i mean is that you need to lessen your cpu cycles for each "object" that is being rendered. Try to separate the codes and take use of O.O.P, so that each function of the code can run simultaneously. Good Luck!! ;-)
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